Hello, world! I’m a programmer obsessed with game development, particularly one of these twisted souls who enjoy engine programming more than working on actual games.

I am currently employed as a renderologist at Frostbite.

I sometimes post random screenshots of path-tracers, real-time graphics, and cake on my twitter, as well as here.

Here is a list containing some of the stuff I’ve been involved in, and this page contains my MSc thesis about pretty real-time pixels.

Finally, the about section contains more info about me and this very website.

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