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OPTLINK Fixed

September 1, 2010

Or at least the latest version seems to fix one particular case I’ve been getting. Today Walter closed an issue in bugzilla and just it might be the bug which has been tormenting all DMD-win users since about… forever. Try it yourself: OPTLINK 8.00.6 – it could be a life-saver. I think my plush mudkip and [...]

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The angry emo D rant

July 15, 2010

Disclaimer: This is a personal opinion of a long-time D 1.0 user. Every time I get asked about my experiences with D, it deranges into this. I thought I’d write it down and not re-type each time someone tosses the question. It may not reflect the actual state of D and certainly not the state [...]

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Re: The Present of D

June 25, 2009

Jarrett can complain like no one else. But he also makes many good points about the state of D. There are tons of inconsistencies and flaws in the language and its toolchain. But that has to be quite obvious. After all, if it wasn’t for these deficiencies, D would certainly be a major player in [...]

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Hybrid GUI Beta

May 21, 2008

As some of you may have read, I’ve released a beta version of my new GUI toolkit, Hybrid.
The projects section of my website has been listing Hybrid for quite some time, yet that version was merely a prototype. The current one is actually a third installment of my OpenGL-powered GUIs. Be it a photon mapping [...]

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DShade

January 19, 2008

The image in my ‘HAI WORLD!’ post, just as the following one …

… was rendered with DShade, a 3d software rasterizer of mine.
DShade is mostly an experiment at abusing the D compiler, created a year ago as a final project for my “Graphics and Multimedia” course.
Thanks to some of D’s features, it can do simple [...]

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HAI WORLD!

January 18, 2008

CAN HAS DEVLOG? KTNX.

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