Raytracing in Hybrid Real-Time Rendering
At SEED we developed a mini-game for autonomous agents: PICA PICA. It was the cutest Skynet implementation around.
It used a hybrid renderer: rasterization meets raytracing meets specialized denoising. I worked on global illumination, reflections, shadows, and a bunch more.
Links:
My talk at Digital Dragons 2018
Slides
Please see the EA sites for PPTX and PDF files
20 March 2018