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h3r2tic's grimoire

Raytracing in Hybrid Real-Time Rendering

At SEED we developed a mini-game for autonomous agents: PICA PICA. It was the cutest Skynet implementation around.

It used a hybrid renderer: rasterization meets raytracing meets specialized denoising. I worked on global illumination, reflections, shadows, and a bunch more.

My talk at Digital Dragons 2018


Please see the EA sites for PPTX and PDF files